Sunday, March 5, 2017

Toy Review: Transformers Generations Titans Return Six Shot & Revolver


Review:  #365
Name:  Six Shot & Revolver
Brand:  Transformers
Allegiance:  Decepticon
Line:  Generations - Titans Return
Year of Release:  2016
Size Class:  Leader (Wave 3)
Mold Status:  new

REVOLVER:


Due to Six Shot's unique ability to transform into six different modes, we'll quickly focus on the Titan Master Revolver before going to the robot mode.


As per usual, the face is visible from behind.


Apart from the larger robot's face, Revolver is completely unpainted.  He has the usual limited articulation of balljointed head and arms.


Without the helmet of the larger robot, the head is really weird and feels like it has been prematurely chopped off the top.  He wears a ninja headband though but since the whole face is painted white on green plastic, it is susceptible to paint chipping.

ROBOT MODE:


The robot mode is a huge success in updating the original's.  Six Shot is very imposing and doesn't skimp on the detailing.


Despite the multitude of modes, Six Shot himself doesn't carry much kibble, the most notable of which are his silver wings tucked on his back.


The headsculpt is perfect.  While Revolver doesn't make a good head on his own, the helmet for the larger robot nails the character and looks amazing.  The only slight negative is that the face is painted white while the helmet is unpainted plastic so there are slight differences in the shade of color.


Six Shot comes with a card showcasing the artwork.


Six Shot is one of the most solid Leader classed figures in a while (Combiner Wars Megatron will be the comparison in this review).  He is really solid in hand and feels hefty.  While he has his fair share of hollowed limbs, they aren't as noticeable.


To achieve some of the detailing, Six Shot features pre-applied stickers, namely on his chest, wings and the hood of the vehicle.  It looks nice and Hasbro has got to cut costs somewhere...


Articulation for the most part is good but as can be expected, the chest wings gets in the way of arm movement but you can fold those forward.


Six Shot comes with his twin rifles, due to the Titan Master gimmick (which will be covered later), it has a bit emptied out, and the other side is hollow.


The typical way is to hold a rifle in each hand but you can plug onto the wings on his back if you don't want him to hold it.


He lacks wrist articulation but is otherwise well prepared.  Unfortunately, he doesn't have ratchets for his outward hip movement (but does for forward/back) or his knees.  Combined with the multiple jointing near his knees for transformation, this can prove cumbersome if you wanted to bend his knee but dislodge the transformation joints instead.


His elbows also cannot fully bend forward 90 degrees but thankfully he has large feet so able to keep most of his poses.


A lot of the plastic in this mode is unpainted but you can't really tell thanks to the various colours of plastic used.  The head can turn side to side and due to the transformation, you can tilt the head down slightly.


A near perfect robot mode that captures the character, as well as being a fun figure.

TRANSFORMATION TO TANK MODE:


Non-fans of the line creating figures of characters as Headmasters when they weren't Headmasters in the first place can rejoice!  For all the modes, you do NOT have to remove Revolver at all, since the head tucks away into the torso.  This is a neat option that's very welcome.  Otherwise, transforming into tank mode isn't too bad, although snapping the wings in can be scary since they are painted and you need to use a bit of force.  It is basically lying the robot face down and folding his legs up to form the turret.

TANK MODE:


Six Shot's tank mode is decent.  It's more of an armored carrier though since it's not a conventional tank.


He does have treads molded onto the sides and there are three small plastic wheels on the bottom, although he still doesn't roll very well.


The turret, which are his robot legs, doesn't peg together which is the most significant flaw of the mode.  Naturally, it cannot rotate but can lift up and down.


It is pretty sizeable but a lot more compact than robot mode.


The cockpit can open up to place a Titan Master inside.


The heelspurs of the robot mode and the two rifles do a good job of mimicking as cannons.


Tank mode is solid, although it may not be instantly recognizable for people who are not familiar with the character.

TRANSFORMATION TO JET MODE:

Transformation to jet is similarly easy, the turret now combines to form the hull, the wings fold down and the robot arms fold back.  You then flip the whole figure upside down.

JET MODE:


Jet mode, or more accurately, the space cruiser mode, is chunkier than you'd expect.


The wings feel too small although the guns at the tips looks good.  The robot arms just kind of hang from out the back.


It's longer in this mode and almost as wide as CW Megatron which is a surprise.  Note that black on the front is painted, so there are actually quite a bit of paint on the figure.  There's also a small cockpit in the middle, although it's not functional for the Titan Master.


Never fear though, because officially you are supposed to fold the robot head out (which is stupid) and you can place Revolver in the gap instead.


A passable jet mode although the chunky front portion makes it harder to swallow it is a flight worthy vehicle.

TRANSFORMATION TO VEHICLE MODE:

Split the front of the jet then fold it to form the grill of the vehicle.  Flip the figure over and then fold the robot arms back to create the sides of the car.  Lastly, fold the wings over.

VEHICLE MODE:


Thanks to the large silver windscreen, the vehicle mode is fairly recognizable and looks like an armored car.


The back isn't anything special and you can see the tank's cockpit which throws it off a bit.


Six Shot is much wider and flatter in this mode.  Since everything actually pegs together in this mode, he is solid when playing with him.


The grill actually has some attempt at sculpted detailing such as small headlights.  If you don't like the "claws" sticking out the front, you can fold them back.


A new mode and yet another spot for the Titan Master to sit, it is impressive that in every mode that Six Shot possesses, Revolver can sit in different spot.


A good vehicle mode that while the proportions are slightly off (huge hood section with the wheels sticking out to the sides), it is recognizable and looks heavily armored.

TRANSFORMATION TO BEAST MODE:

Unpeg the sides to form the beast's front legs, flip the beast head over and unclip the vehicle's hood to form the rear legs.  Now fold the wings up.  Transforming Six Shot sounds simple but requires a bit more steps to achieve which makes it fun.

BEAST MODE:


One of Six Shot's more unique and recognizable modes, the beast mode is similar to a wolf with wings.


While from the front, it looks quite good, the rear legs are chunky and does not have any meaningful articulation.


In beast mode, Six Shot looks a lot larger thanks to the added height and width.


Interesting, you attach Revolver in head mode to complete the neck (as it is otherwise hollow).  Unfortunately, Revolver fits in very snugly and this is the most likely spot to chip the paint away from the larger robot's face if you're not careful in getting him out.


Despite having limited articulation, Six Shot can still pull off a howling pose.


While a bit lankier than the original and thus feels a bit off, this is still an excellent beast mode.

TRANSFORMATION TO SUBMARINE MODE:

Similar to the vehicle mode but the robot arms take on the position they were in jet mode, and the wings are clipped in upright position against the beast mode's head.

SUBMARINE MODE:


This is it, the sixth and final mode of Six Shot is... a submarine?  Yes, it looks as bad in hand as it does in photos.


It is a huge stretch to call this a submarine, it looks more like a large and slow space mothership instead.


The two rifles peg together and clip onto the front, which is also the spot for Revolver to sit in.  Not the ideal place to be sitting right at the front on top of the weaponry though...


Six Shot is once again decently sized here.


Coincidentally, the submarine mode takes on the exact configuration as the original's gun mode...  This is probably what the designer intended but just cannot market it as a gun.


As a submarine, this fails but as a gun, it works... just.

OVERALL:

Considering in this day and age where Hasbro is trying hard to simplify toys, reduce the plastic and paint applications used while still maintaining the same prices, something as ambitious as Six Shot is quite a surprise.  Nevertheless, it is reality and Six Shot is one of the best Leader classed figures.  Retaining his six modes, including an awesome robot mode, Six Shot cannot be missed and should be in everyone's collections.  Six Shot feels solid in your hands, a neat and unobtrusive Titan Master gimmick and theoretically simple transformations.

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For other Transformers reviews, have a look at this page.
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